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[.NET] System.Array.ForEach throws an error when building project with ....
Steps to reproduce:1. Download the attached project and open "SampleScene" scene2. Switch platform to UWP3. Build project with .NET ... Read more
MainObjectFileID is not set when importing NativeFormat assets created o...
This is not a huge bug as duplicating Assets outside of the Editor in this way isn't the ideal workflow. But there is a customer wit... Read more
[Metal] Low contrast colors on Tilemaps
Reproduction steps:1. Open the attached project.2. Open the 'World' scene.3. Swap between different Graphics APIs and check how the ... Read more
Editor freezes for about 15 minutes when opening a Snapshot in Memory Pr...
To reproduce:1. Open attached project2. Open Memory Profiler (Window>Analysis>Memory Profiler)3. Import attached Snapshot (Sna... Read more
IOException is thrown while capturing a snapshot of a build in Memory Pr...
How to reproduce:1. Open attached project "RefocusingMemoryProfilerException.zip" and scene "Scene"2. Build And Run the application,... Read more
NetworkTransform doesn't receive data on clients side in Multiplayer game
How to reproduce:1. Open the project2. Make a Windows x86_64 release build.3. Wait for the build to finish.4. Run the built version.... Read more
"UnityWebRequest" with "SetRequestHeader" sends two cookies
Reproduction steps: 1. Open "UnityWebRequestTest.zip" project2. Open "WireShark" and filter "http"3. Enter Play mode4. Watch in "Wir... Read more
[Scene Management] InvalidOperationException is thrown when Discarding c...
Discarding changes of open scene after it has been deleted throws InvalidOperationException in console Steps to reproduce:1. Open Ne... Read more
Script with the previous name appears on the AddComponentMenu after it w...
How to reproduce:1. Open attached project "AddComponent"2. Rename "TestComponent1" script to "TestComponent3"3. Open renamed script ... Read more
All about bugs
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