Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2017.4.17f1
Issue ID
1111452
Regression
No
[Metal] Low contrast colors on Tilemaps
Reproduction steps:
1. Open the attached project.
2. Open the 'World' scene.
3. Swap between different Graphics APIs and check how the grass looks (screenshot attached).
- To swap Graphics APIs, go to File > Build Settings > Player Settings > Other Settings > Rendering and check or uncheck the Metal Editor Support checkbox.
Actual behavior:
- Colors using Metal Graphis API have less contrast than other Graphics APIs.
Reproduced with:
2017.4.0f1, 2019.2.0a6
Metal
Editor, Standalone Build
Not reproducible with:
OpenGL, DirectX
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment