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NetworkTransform doesn't receive data on clients side in Multiplayer game
How to reproduce:1. Open the project2. Make a Windows x86_64 release build.3. Wait for the build to finish.4. Run the built version.... Read more
"UnityWebRequest" with "SetRequestHeader" sends two cookies
Reproduction steps: 1. Open "UnityWebRequestTest.zip" project2. Open "WireShark" and filter "http"3. Enter Play mode4. Watch in "Wir... Read more
[Scene Management] InvalidOperationException is thrown when Discarding c...
Discarding changes of open scene after it has been deleted throws InvalidOperationException in console Steps to reproduce:1. Open Ne... Read more
Script with the previous name appears on the AddComponentMenu after it w...
How to reproduce:1. Open attached project "AddComponent"2. Rename "TestComponent1" script to "TestComponent3"3. Open renamed script ... Read more
Game View's scale doesn't revert back when switching platforms with Free...
Repro steps:1. Create a new project2. Observe the Game View's scale slider3. Switch build target to Android4. Move the Game View's s... Read more
[IL2CPP] System.Threading.WaitHandle.WaitOne is slower compared to Edito...
Steps to reproduce:1. Download 1111339_repro.zip and open "Startup" scene2. Enter play mode3. Notice that Main Update times is 20-22... Read more
Position of the RaycastHit.point is inconsistent when using Physics.BoxC...
How to reproduce:1. Open attached project "Case_1111328_repro.zip"2. Open "123" scene3. Enter Play Mode4. Open Scene Window5. Observ... Read more
UIElements.Label disabled text style in custom Editor button is lost whe...
How to reproduce:1. Open user attached project "BugUndo.zip"2. Click BUG > Broken controls3. In Project Window right click and ch... Read more
Crash on strnlen when exiting Play mode while networking server is active
How to reproduce:1. Open the attached project2. Open the "SampleScene.unity" scene3. Enter Play Mode4. Press Launch Server5. Press L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow