Search Issue Tracker
Ambient lighting is different in Prefab editing Mode
Steps to reproduce:1. Create a new scene2. Set Environment Lightning Source to Color and Ambient Color to white (FFFFFF)3. Open Proj... Read more
[2018.3] Crash on RemapPPtrFromCachedOffsets when entering Play mode aft...
How to reproduce:1. Open the attached project2. Open the "Main.unity" scene3. Enter Play mode4. Exit Play mode5. Repeat steps 3-4 Ac... Read more
[MacOS] Input.mousePosition returns incorrect results when mouse cursor ...
[MacOS] Input.mousePosition returns incorrect results when The mouse cursor is not moving Using dual monitors (Game Window on Mac mo... Read more
[Vulkan][AMD] Editor crashes with vk_icdNegotiateLoaderICDInterfaceVersi...
How to reproduce:1. Create new project2. In Project Settings -> Player, set the Editor's Graphics API to Vulkan by having it at t... Read more
The Object Hierarchy is not preserved when Objects are Imported using Sc...
Reproduction steps:1. Create a new project2. Import the attached Unity Package named "Package_1112123"3. Observe the Hierarchy of th... Read more
Error about animation event not having a receiver when the event's "Func...
How to reproduce:1. Open attached project "case_1111933-FunctionNameNotTrimmed" and scene "SampleScene"2. Enter Play Mode3. Observe ... Read more
Display.displays.Length always returns 1 if additional displays are not ...
This is either a bug or flawed documentation scripting example.From documentation it is unclear whether you have to activate the mon... Read more
[Operator] AppendVector allows unsupported types
Repro steps:1. Create an AppendVector node.2. Click on the gear icon and change the type to Position, Vector, or Direction3. Observe... Read more
[Windows] Artifact appears after splash screen in the Standalone build o...
Artifact appears after splash screen in the Windows Standalone build Steps to repro:1. Open the attached Project.2. File > Build ... Read more
[Linux] Window drag indicator has incorrect size
-e: when dragging an editor window to another group of windows the indicator on where the dragged window will end up in the to be dr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow