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5
votes
By Design

Dragging prefab with serializedObject.ApplyModifiedProperties() into hie...

Scripting

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Feb 27, 2017

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Version/s: 5.5.2f1

To reproduce: 1.Download and open attached project.2.Enter Play mode.3.Quickly drag "TestObject" prefab into Hierarchy.4.Repeat step... Read more

0
votes
Fixed

When using custom PropertyDrawers the tooltip field of the serializedPro...

IMGUI

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Feb 27, 2017

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Version/s: 5.5.1f1

Reproduction steps:1. Open the attached project "TooltipBug.zip";2. Open the ExampleScene;3. Select the ExampleObject;4. From the fo... Read more

0
votes
Fixed

aaa

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Feb 27, 2017

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Version/s: 5.3.1f1

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1
votes
Fixed

Build crashes on AssetBundleManager.LoadLevelAsync

Asset Bundles

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Feb 27, 2017

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Version/s: 5.4.4f1

Crash results in the following error in Xcode: EXC_BAD_ACCESS (code=2, address=0x16f193f90) Steps to reproduce:1. Open User's attach... Read more

2
votes
Fixed

Crash in GetBuildUsageTagFromAssets when the project has ShaderVariants

Shaders

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Feb 27, 2017

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Version/s: 5.5.1p4

To reproduce:1. Open attached project;2. Open "test" scene;3. Go to Graphics Settings (Edit > Project Settings > Graphics) and... Read more

0
votes
Fixed

[WSA] Apostrophe used in Player Settings for "Product Name" causes the e...

Universal Windows Platform

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Feb 27, 2017

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Version/s: 5.5.1p4

Steps to reproduce:1. Open the attached project(Queen’s Garden.zip)3. Switch platform to Windows Store4. Build for WSA Universal 10 ... Read more

15
votes
Fixed

Unity reports incorrect Textures size in the editor.log after building o...

Deployment Management

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Feb 27, 2017

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Version/s: 5.5.2f1

To reproduce: 1.Download and open attached project.2.Select texture "texture" and notice that it's size is 1.3 Mb.3.Go to File->B... Read more

0
votes
Fixed

[Linux] Builds with custom cursor also display system cursor if the buil...

Linux

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Feb 26, 2017

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Version/s: 5.6.0b9

When building a Linux standalone build from Windows, if a custom cursor is used, the default system cursor is visible as well. Repro... Read more

0
votes
By Design

Editor crashes when using get() and set() accessors in MonoBehaviour script

Scripting

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Feb 26, 2017

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Version/s: 5.5.2f1

To reproduce:1. Open repro project2. Play scene Expected: scene will playActual: editor crashes Reproduced on: 5.4.4p3, 5.5.0a6, 5.5... Read more

0
votes
Not Reproducible

Unhandled NULL exception and crash in mecanim::skeleton::SkeletonPoseC w...

Animation

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Feb 26, 2017

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Version/s: 5.6.0b9

To reproduce:1. Open attached project (Most of the time editor crashes during project load)2. Open Funnel scene3. Press play Actual:... Read more

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