Search Issue Tracker
Fixed
Votes
1
Found in
5.4.4f1
Issue ID
885304
Regression
Yes
Build crashes on AssetBundleManager.LoadLevelAsync
Crash results in the following error in Xcode: EXC_BAD_ACCESS (code=2, address=0x16f193f90)
Steps to reproduce:
1. Open User's attached project
2. Menu Bar > Assets > Asset Bundles > Build Player (for use with engine code stripping)
3. In an appeared window create a New folder and select it (it will build Asset Bundles)
4. Build and Run
5. In the Player press button "Load scene"
Result: application crashes.
Reproduced with: 5.6.0b10, 5.4.4p4 (iPhone 6 iOS 10.2, MacBook Pro 2015).
Not reproduced with: 5.5.2p1
Note: issue does not reproduce in Editor.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Element Inspector" Overlay has inconsistent Sprite Variants preview size control slider
- "Light Batching Debugger" doesn't update Light GameObjects name unless the window is restarted
- Visual Effect Graph "Direction" gizmo is set to a random position/location in Scene view and moves with the Scene camera when panning or moving
- The Editor freezes when waiting on NavMesh-related jobs
- Error "NullReferenceException: Object reference not set to an instance of an object" is present and Asset Bundle is not loaded when using a relative path in a Windows Standalone Player
TobyKaos
Mar 08, 2017 14:28
Without Strip Byte Code the loading works
TobyKaos
Mar 08, 2017 14:25
same in 5.5.2p1 AsyncOperation async = SceneManager.LoadSceneAsync(id, sceneMode); crash on IOS only