Search Issue Tracker

Fixed

Votes

1

Found in

5.4.4f1

Issue ID

885304

Regression

Yes

Build crashes on AssetBundleManager.LoadLevelAsync

Asset Bundles

-

Crash results in the following error in Xcode: EXC_BAD_ACCESS (code=2, address=0x16f193f90)

Steps to reproduce:
1. Open User's attached project
2. Menu Bar > Assets > Asset Bundles > Build Player (for use with engine code stripping)
3. In an appeared window create a New folder and select it (it will build Asset Bundles)
4. Build and Run
5. In the Player press button "Load scene"

Result: application crashes.

Reproduced with: 5.6.0b10, 5.4.4p4 (iPhone 6 iOS 10.2, MacBook Pro 2015).
Not reproduced with: 5.5.2p1

Note: issue does not reproduce in Editor.

Comments (2)

  1. 5782cc87f7535cc8e0c25f2493e2edf5?d=mm

    TobyKaos

    Mar 08, 2017 14:28

    Without Strip Byte Code the loading works

  2. 5782cc87f7535cc8e0c25f2493e2edf5?d=mm

    TobyKaos

    Mar 08, 2017 14:25

    same in 5.5.2p1 AsyncOperation async = SceneManager.LoadSceneAsync(id, sceneMode); crash on IOS only

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.