Search Issue Tracker
Fixed
Votes
1
Found in
5.4.4f1
Issue ID
885304
Regression
Yes
Build crashes on AssetBundleManager.LoadLevelAsync
Crash results in the following error in Xcode: EXC_BAD_ACCESS (code=2, address=0x16f193f90)
Steps to reproduce:
1. Open User's attached project
2. Menu Bar > Assets > Asset Bundles > Build Player (for use with engine code stripping)
3. In an appeared window create a New folder and select it (it will build Asset Bundles)
4. Build and Run
5. In the Player press button "Load scene"
Result: application crashes.
Reproduced with: 5.6.0b10, 5.4.4p4 (iPhone 6 iOS 10.2, MacBook Pro 2015).
Not reproduced with: 5.5.2p1
Note: issue does not reproduce in Editor.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performing Undo Redo for Convert to Property action creates a ghost Node
- Crash on GameObject::IsActiveIgnoreImplicitPrefab when opening a specific project
- Default Input Action Asset creates unsaved changes when clicking on Button actions
- Crash on CleanupAfterLoad() when exiting Play Mode during Async Scene load/unload Events
- Property gets randomly collapsed after Undoing Convert to Inline Node action
TobyKaos
Mar 08, 2017 14:28
Without Strip Byte Code the loading works
TobyKaos
Mar 08, 2017 14:25
same in 5.5.2p1 AsyncOperation async = SceneManager.LoadSceneAsync(id, sceneMode); crash on IOS only