Search Issue Tracker
Fixed
Votes
1
Found in
5.4.4f1
Issue ID
885304
Regression
Yes
Build crashes on AssetBundleManager.LoadLevelAsync
Crash results in the following error in Xcode: EXC_BAD_ACCESS (code=2, address=0x16f193f90)
Steps to reproduce:
1. Open User's attached project
2. Menu Bar > Assets > Asset Bundles > Build Player (for use with engine code stripping)
3. In an appeared window create a New folder and select it (it will build Asset Bundles)
4. Build and Run
5. In the Player press button "Load scene"
Result: application crashes.
Reproduced with: 5.6.0b10, 5.4.4p4 (iPhone 6 iOS 10.2, MacBook Pro 2015).
Not reproduced with: 5.5.2p1
Note: issue does not reproduce in Editor.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
TobyKaos
Mar 08, 2017 14:28
Without Strip Byte Code the loading works
TobyKaos
Mar 08, 2017 14:25
same in 5.5.2p1 AsyncOperation async = SceneManager.LoadSceneAsync(id, sceneMode); crash on IOS only