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By Design
Votes
5
Found in
5.5.2f1
Issue ID
885364
Regression
No
Dragging prefab with serializedObject.ApplyModifiedProperties() into hierarchy during runtime calls OnDisable() method
To reproduce:
1.Download and open attached project.
2.Enter Play mode.
3.Quickly drag "TestObject" prefab into Hierarchy.
4.Repeat step 3 until "OnDisable" message appears in the console.
Expected result: Editor throwing OnDisable message only when object is disabled.
Actual result: Editor throws OnDisable message when GameObject is initialized.
Reproduced with : 5.6.0b9, 5.5.2f1, 5.4.4p4, 5.3.7p4, 2018.3.0a7.
Notes: Bug reproduces after 3 to 4 instantiations of a GameObject. If You open TestInspector.cs script and comment a line where serializedObject.ApplyModifiedProperties() is called the bug does not reproduce.
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Oct 15, 2019 20:26
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carozbzz34454
Oct 15, 2019 20:25
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vzlomvl
Aug 17, 2017 22:22
Reproduced 2017-08-18
• Unity 2017.1.0f3
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Resolution Note (2020.1.X):
This is by design and will not be fixed.