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"FF" hotkey in scene view, not working anymore
Using the "F" hotkey twice (2x"F" = "FF") in the Scene window sets the scene camera in follow mode of the selected object. This is e... Read more
[Windows][.NET 4.x] Delegate.DynamicInvoke fails with an exception when ...
When attempting to use Marshal.GetDelegateForFunctionPointer with the IntPtr returned from "GetProcAddress" (kernal32) when the scri... Read more
SubAsset texture input in ShaderGraph not working
It seems that ShaderGraph does not properly handle the case where assets (textures) used as input are stored as SubAssets in the pro... Read more
[macOS] VideoPlayer.Prepare() for an unassigned VideoPlayer causes a bui...
How to reproduce:1. Open tester-submitted project (Crash)2. Build and run the project for macOS Expected result: the player starts a... Read more
[Android] [LWRP] [Vulkan] Enabling/disabling realtime light at runtime m...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan3) Build and Run _Comple... Read more
Editor windows don't change the RestoreDown to Maximize when pulled from...
How to reproduce:1. Create a new project2. Undock the Scene tab and maximize it3. Click and drag the top of the window to move it4. ... Read more
GC.Collect occasionally fails to clean everything, resulting in Memory l...
When Memory is allocated, the total Memory value is printed and that Memory is freed and cleaned with "GC.Collect". However, occasio... Read more
[iOS] EventSystem OnBeginDrag, OnDrag, OnEndDrag are not called
To reproduce:1. Open users attached project "DragPanelTest.zip"2. Open "SampleScene.unity" scene3. Enter Play mode4. Press the white... Read more
[LWRP][Android] Scene is not rendered on Mali devices if HDR and Anti Al...
How to reproduce:1. Open attached project "BlackScreenRepro"2. Build to Android Expected result - Skybox is shownActual result - Bla... Read more
[2D SpriteShape] Creating a new Strip/Shape Sprite Shape Profile throws ...
Reproduction steps:1. Create a new project and add 2D SpriteShape package2. Try to create a new Strip/Shape Sprite Shape Profile Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size