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1
votes
Fixed

GameObject's original position changes when making changes in its Animat...

Timeline

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Jan 11, 2019

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Version/s: 2018.3.0b2, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Download project from OC "Case_1116007_TimelineAnimationPlayableAsset"2. Open Timeline Window3. Select "TimeLine... Read more

0
votes
Won't Fix

[XR][Android][URP] Mobile VR application crashes if using GLES2 and URP

Package: Scriptable Render Pipeline Lightweight

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Jan 11, 2019

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Version/s: 5.2.3

How to reproduce:1. Open attached project2. Build to Android device Expected result - Application does not crash or Unity should not... Read more

0
votes
By Design

Lighting is cast from all LoD groups when using Progressive GPU Lightmapper

Shadows/Lights

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Jan 11, 2019

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Version/s: 2018.3.0b3, 2018.3.0f2, 2019.1.0a2, 2019.2.0a1

How to reproduce:1. Open user-submitted project (LoDLightmap)2. See how the light is cast on the wall Expected result: only red colo... Read more

0
votes
Duplicate

"GetGfxDevice() should only be called from main thread" error and occasi...

Graphics - General

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Jan 11, 2019

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Version/s: 2018.3.0b7, 2018.3.1f1

Reproduction steps:1. Open the attached project (OC link).2. (Optional) Change Editor platform to iOS (higher chance to experience t... Read more

0
votes
Fixed

Editor crashes on GameObject::IsActive when opening the "Start" scene in...

Scene Management

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Jan 11, 2019

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Version/s: 2018.2.8f1

How to reproduce:1. Open Unity, go to "Learn" -> "Tutorial projects" and download the "2D Game Kit"2. Open the "2D Game Kit" proj... Read more

0
votes
Won't Fix

[XR][Android][Cardboard] Shadows are culled too soon on Huawei Mate 20 Pro

XR SDK

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Jan 11, 2019

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Version/s: 2019.1.0a14

How to reproduce:1. Open attached project2. Build to device3. Move the camera so that the shadow of the cube would be barely visible... Read more

0
votes
Fixed

When 'Prebake Collision Mesh' option is on, AssetBundle is built differe...

Asset Bundles

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Jan 11, 2019

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Version/s: 2017.4.1f1, 2017.4.16f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the project2. Execute "Assets > Build AssetBundles"3. Move all files in "Your project path > build" f... Read more

0
votes
Fixed

ParticleSystem Individual particle scaling is reversed when using specif...

Visual Effects - Legacy

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Jan 11, 2019

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Version/s: 2018.3.0f1, 2018.3.0f2, 2019.1.0a11, 2019.2.0a1

Repro Steps:1. Open "SampleScene" in the "ReproParticleSystemScale.zip" project2. Make sure that the properties on ParticleSystem Ga... Read more

0
votes
Fixed

[VR][Android] Application.Quit() no longer causes apps to fully terminat...

Package: Oculus Android

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Jan 11, 2019

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Version/s: n/a

To reproduce:1. Install attached .apk to your Oculus GO and launch it2. While in app, press Back button to initialize Platform SDK3.... Read more

0
votes
By Design

Custom Profiler EventCallback always returns the same string instead of ...

Scripting

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Jan 11, 2019

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Version/s: 2018.2.14f1, 2018.3.0a1, 2019.2.0a1

Steps to reproduce:1. Open original project2. Open SampleScene3. Enter Play mode and then Exit it4. See custom_profiler.log file in ... Read more

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