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[XR Interaction Toolkit] GameObject gets rotated after teleporting when ...
Repro steps: 1. Open QA attached project "repro_1219563" 2. Build and Run the scene "a" on a VR device 3. Try to teleport somewhere ... Read more
[UIR] Lots of small visual regressions within the VFX Graph UI.
Numerous small visual regressions in the way some blocks are drawn. Repro steps: 1. Open the attached VFX Graph (Tooltips.vfx) 2. Ob... Read more
Crash on DllGetActivationFactory when playing videos encoded with HEVC (...
Edited to add (23/09/2020) - Nothing to fix in Unity, waiting on a third party bug fix to be released to production. See workaround ... Read more
[UI] Unable to input data to the Lighting and Lighting Exposure windows ...
Steps to repro: 1. Open the attached project and 't1' scene; 2. In the Lighting window click on any input field (i.e. Direct Samples... Read more
[Shadergraph] Renaming Enum Keywords appends new reference name to Shade...
Repro Steps: 1. Assign a Shadergraph to a material 2. Change an Enum Entry Name (Suffix), Save Shadergraph 3. Change Enum Reference,... Read more
[Shadergraph] Enum Keyword Entry Name Field has no character limit cap, ...
Repro Steps: 1. Create a Shadergraph with URP set 2. Open it and create a Enum Keyword Node 3. Select Entry Name and copy paste 5000... Read more
Notice at startup, near plane warning and incorrect eye distance
1. Yesterday my project worked normaly, this morning at unity startup I have messages in the console : Can't find an asmdef for pro... Read more
[Asset Importer] Custom framerate error should only be logged when frame...
Reproduction steps: 1. Import the attached file. 2. Look at console. Expected result: No errors are shown when file has no animatio... Read more
[Shaderlibrary] Inverse View Projection transformation matrix is not the...
Universals Inverse View Projection matrix is wrong. Repro steps: 1. Open project attatched (1222576-InverseVP.zip) 2. Open SampleS... Read more
[Android] Larger apk file when Using ASTC Texture compression
ASTC Texture compression makes textures smaller thus build size should be smaller. This does not work when building for Android - ap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object