Search Issue Tracker
Fixed in 2020.3.43f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a17
Votes
0
Found in
2020.3.35f1
2021.3.3f1
2022.1.4f1
2022.2.0a16
2023.1.0a1
Issue ID
UUM-1344
Regression
Yes
Mixed Point/Spot Lights with Shadows Disabled are baking Direct Light into Light Probes on Subtractive Lighting
Reproduction steps:
1. Open the user's project "MixedLightBug.zip"
2. Open "TestMixedMode-Subtractive" scene
3. Go to the Lighting window
4. Make sure the Light Prove Visualization is set to "All Probes No Cells"
5. Generate Lighting
Expected result: no probes are illuminated around the top middle cylinder
Actual result: 1 probe is illuminated around the top middle cylinder
Reproducible with: 2019.4.35f1, 2020.3.26f1, 2020.3.28f1, 2021.2.8f1, 2021.2.12f1, 2022.1.0a16, 2022.1.0b7, 2022.2.0a4
Not reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0a15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script
Add comment