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Fixed in 2021.3.28f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a5
Votes
0
Found in
2021.3.4f1
2022.1.4f1
2022.2.0a16
2023.1.0a1
2023.2.0a1
Issue ID
UUM-4179
Regression
Yes
Light probe visualization occlusion is not smooth when using the "Progressive GPU" Lightmapper and the scene has many light probes
Reproduction steps:
1. Open the user’s attached “GPULightProbeVisualization.zip“ project
2. Open the “SampleScene” scene
3. Open the Lighting window (Window > Rendering > Lighting)
4. Set Lightmapper to “Progressive GPU (Preview)”
5. Click “Generate Lighting”
6. Select the “Sphere” GameObject and observe its light probe visualization
Expected result: The visualized occlusion is smooth
Actual result: The visualized occlusion is not smooth
Reproduced with: 2021.2.0a17, 2021.3.4f1, 2022.1.4f1, 2022.2.0a16
Not reproduced with: 2020.3.35f1, 2021.2.0a16
Reproduced on: Windows 11, macOS Monterey 12.0.1 (Intel)
Workaround: “Progressive CPU” Lightmapper
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Resolution Note (fix version 2023.2):
Fixed in 2023.2.0a5
Resolution Note (fix version 2023.1):
Fixed in 2023.1.0b14