Search Issue Tracker

Fixed

Fixed in 2021.3.28f1, 2022.3.3f1, 2023.1.0b14, 2023.2.0a5

Votes

0

Found in

2021.3.4f1

2022.1.4f1

2022.2.0a16

2023.1.0a1

2023.2.0a1

Issue ID

UUM-4179

Regression

Yes

Light probe visualization occlusion is not smooth when using the "Progressive GPU" Lightmapper and the scene has many light probes

--

-

Reproduction steps:
1. Open the user’s attached “GPULightProbeVisualization.zip“ project
2. Open the “SampleScene” scene
3. Open the Lighting window (Window > Rendering > Lighting)
4. Set Lightmapper to “Progressive GPU (Preview)”
5. Click “Generate Lighting”
6. Select the “Sphere” GameObject and observe its light probe visualization

Expected result: The visualized occlusion is smooth
Actual result: The visualized occlusion is not smooth

Reproduced with: 2021.2.0a17, 2021.3.4f1, 2022.1.4f1, 2022.2.0a16
Not reproduced with: 2020.3.35f1, 2021.2.0a16

Reproduced on: Windows 11, macOS Monterey 12.0.1 (Intel)

Workaround: “Progressive CPU” Lightmapper

  1. Resolution Note (fix version 2023.2.0a5):

    Fixed in 2023.2.0a5

  2. Resolution Note (fix version 2023.1.0b14):

    Fixed in 2023.1.0b14

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.