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Fixed

Fixed in 2021.3.28f1, 2022.3.3f1, 2023.1.0b14, 2023.2.0a5

Votes

0

Found in

2021.3.4f1

2022.1.4f1

2022.2.0a16

2023.1.0a1

2023.2.0a1

Issue ID

UUM-4179

Regression

Yes

Light probe visualization occlusion is not smooth when using the "Progressive GPU" Lightmapper and the scene has many light probes

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Reproduction steps:
1. Open the user’s attached “GPULightProbeVisualization.zip“ project
2. Open the “SampleScene” scene
3. Open the Lighting window (Window > Rendering > Lighting)
4. Set Lightmapper to “Progressive GPU (Preview)”
5. Click “Generate Lighting”
6. Select the “Sphere” GameObject and observe its light probe visualization

Expected result: The visualized occlusion is smooth
Actual result: The visualized occlusion is not smooth

Reproduced with: 2021.2.0a17, 2021.3.4f1, 2022.1.4f1, 2022.2.0a16
Not reproduced with: 2020.3.35f1, 2021.2.0a16

Reproduced on: Windows 11, macOS Monterey 12.0.1 (Intel)

Workaround: “Progressive CPU” Lightmapper

  1. Resolution Note (fix version 2023.2.0a5):

    Fixed in 2023.2.0a5

  2. Resolution Note (fix version 2023.1.0b14):

    Fixed in 2023.1.0b14

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