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[Inspector] Copy-Paste of serialized properties (new 2020.1 feature) sho...
While copy-pasting similar field in a component of different size, for example dropdowns of different sizes, validations are missing... Read more
[ECS] MonoBehaviour Authoring class is overridden in the Inspector when ...
How to reproduce: 1. Open the user's project ("Samples.zip") 2. Select SubScene/Cylinder GameObject from the Hierarchy 4. Inspect th... Read more
Particle System with Texture Sheet Animation has a different playback sp...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Observe the GameObjects with ... Read more
'NullReferenceException' is thrown when selecting multiple Particle Syst...
To reproduce: 1. Open attached project ("case_1222515.zip") 2. From Hierarchy window select "Test1" Game Object 3. In the Inspector ... Read more
[Cinemachine] FreeLook Value Range still affects camera even with Bindin...
Steps to reproduce: 1. Open attached project 2. Select "CM FreeLook1" camera 3. Under Orbits->Binding Mode, select "World Space" 4. ... Read more
[Timeline] Source Game Object Input-field is misaligned under Contol Pla...
Input-field of Source Game Object property is misaligned as compared to other input fields, Refer attached Screenshot. Steps to rep... Read more
HDR values are not taken into account when using baked gradient environment
Steps to reproduce: 1. Download and open GradientEnvironmentTest project 2. Open Gradient-LDR scene and wait for the bake to finish... Read more
QualitySettings.streamingMipmapsRenderersPerFrame is read only in a buil...
Reproduction steps: 1. Download and open the user-submitted project 2. Build on any platform Expected result: Build is successful A... Read more
Crash on UnityEditor.Handles.Internal_DrawCameraWithGrid when opening or...
Reproduction steps: 1. Open the attached project ("1219229.zip") 2. Open "GlassDepthBlur" Scene 3. If the crash doesn't happen on op... Read more
Editor crashes in GetPrefabHandle when deselecting a Prefab without a pr...
How to reproduce: 1. Open user-submitted project (forge.zip) 2. Select Tools > ProBuilder > Editors > New Poly Shape 3. Without dese... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object