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Crash on generating lighting in a scene with meshes that doesn't have UVs
Reproduction steps:1. Open the project attached by the user2. Open "chillroom broken"3. Click "Generate Lighting" in the Lighting Wi... Read more
[HDRP] "Cascade Shadow atlasing has failed" errors are thrown on adding ...
In a HDRP template, when a new basic scene is created and added additively to the sample scene, "Cascade Shadow atlasing has failed"... Read more
Anchor inner rectangle icon (bold right edge) does not match anchor pres...
How to reproduce:1. Create and open a new project2. In the Hierarchy window create a new image object ('UI' > 'Image')3. In the I... Read more
[HDRP] "Assertion failed on expression" exception thrown on creating new...
"Assertion failed on expression" exception thrown on creating new Project in HDRP Template Steps to Repro:1. Create a new Project in... Read more
[GPUPLM] Crash in RadeonRaysMeshManager::RemoveGeometry while baking Ter...
-Editor crashes while baking Terrain game object using Progressive GPU Lightmapper.-Occurs on with NVIDIA GeForce GTX 1060 3 GB &... Read more
[Metal][Mac] Artifacts appear in Prefab mode if Metal Editor support is ...
Steps To Reproduce: 1. Create a new project2. Hierarchy > 3D> Cube3. Drag the cube to Project window to make a Prefab4. Double... Read more
IL2CPP Build Game Not Loading
Original issue link ---- I can build my game but after Unity splash logo the game crashes. Using Vulkan, IL2CPP and Deferred renderi... Read more
[2019.4] Editor gets stuck in Prefab Mode when method added to prefabSta...
How to reproduce:1. Open the attached project "1249713.zip"2. Open the "Test" Scene3. In the menu bar click "BugTest" > "Test bug... Read more
Render Pipeline Editor Resources asset isn't saved in the HDRP Default S...
How to reproduce:1. Open attached project "hdrp_final.zip"2. In the Menu bar, go to Edit > Project Settings...3. In the Project S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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