Search Issue Tracker
By Design
Votes
0
Found in [Package]
2019.3.13f1
2019.4
2020.2
Issue ID
1246113
Regression
No
Render Pipeline Editor Resources asset isn't saved in the HDRP Default Settings upon closing the Unity Editor
How to reproduce:
1. Open attached project "hdrp_final.zip"
2. In the Menu bar, go to Edit > Project Settings...
3. In the Project Settings window, select HDRP Default Settings
4. Change "Render Pipeline Editor Resources" asset to "testAsset"
5. Close and reopen the Unity Editor, navigate to the previous Project Settings window
Expected result: "Render Pipeline Editor Resources" asset stays "testAsset"
Actual result: "Render Pipeline Editor Resources" asset resets to package default
Reproducible with: 7.3.1, 7.4.1 (2019.4.1f1), 8.1.0 (2020.1.0b13, 2020.2.0a15)
Couldn't test with: 2018.4.24f1 (No HDRP Default Settings)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Serializing this information in the editor resource asset would have bad consequences on builds as it would pull unwanted shaders in them.
We are planning on redoing our default setting system for SRPs in the next few months and this will fit better in there so it will be tackled as part of this initiative.