Search Issue Tracker
By Design
Votes
0
Found in [Package]
2019.3.13f1
2019.4
2020.2
Issue ID
1246113
Regression
No
Render Pipeline Editor Resources asset isn't saved in the HDRP Default Settings upon closing the Unity Editor
How to reproduce:
1. Open attached project "hdrp_final.zip"
2. In the Menu bar, go to Edit > Project Settings...
3. In the Project Settings window, select HDRP Default Settings
4. Change "Render Pipeline Editor Resources" asset to "testAsset"
5. Close and reopen the Unity Editor, navigate to the previous Project Settings window
Expected result: "Render Pipeline Editor Resources" asset stays "testAsset"
Actual result: "Render Pipeline Editor Resources" asset resets to package default
Reproducible with: 7.3.1, 7.4.1 (2019.4.1f1), 8.1.0 (2020.1.0b13, 2020.2.0a15)
Couldn't test with: 2018.4.24f1 (No HDRP Default Settings)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note:
Serializing this information in the editor resource asset would have bad consequences on builds as it would pull unwanted shaders in them.
We are planning on redoing our default setting system for SRPs in the next few months and this will fit better in there so it will be tackled as part of this initiative.