Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.1.X, 2021.1.X
Votes
0
Found in
2020.1.0a17
2020.1.0b13
Issue ID
1255993
Regression
Yes
[GPUPLM] Crash in RadeonRaysMeshManager::RemoveGeometry while baking Terrain game object with 4k lightmaps on certain GPU
-Editor crashes while baking Terrain game object using Progressive GPU Lightmapper.
-Occurs on with NVIDIA GeForce GTX 1060 3 GB & AMD Radeon R9 200 Series.
Steps to repro:
1. Create a new project.
2. GameObject > 3D Object > Terrain.
3. Windows > rendering > Lighting.
4. Lightmapping Settings > Filtering > Auto.
5. Lightmap Size > 2048/4096.
6. Click on "Generate Lighting" button
Actual Result:
Editor crashes while baking Terrain game object.
Expected Result:
Editor should not crash while baking Terrain game object.
Reproducible in:
2020.1.0b13, 2020.1.0a17.
Working Fine in:
2020.2.0a15, 2020.1.0a16
Environment:
Occurring only on Windows.
Stacktrace:
========== OUTPUTTING STACK TRACE ==================
AcceleratorClientConnectionCallback - disconnected - 192.168.0.104:10080
0x00007FF7A2A32F26 (Unity) RadeonRaysMeshManager::RemoveGeometry
0x00007FF7A2A5FBD8 (Unity) RadeonRaysJobRemoveGeometry::Execute
0x00007FF7A29CCAF9 (Unity) BakeContextManager::UpdateFunction
0x00007FF7A29CCBD9 (Unity) BakeContextManager::UpdateFunctionDispatcher
0x00007FF7A0B48210 (Unity) Thread::RunThreadWrapper
0x00007FFC5BDA7BD4 (KERNEL32) BaseThreadInitThunk
0x00007FFC5C52CE51 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
Notes:
- Could not repro on NVIDIA RTX 2080 GPU.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Resolution Note (fix version 2021.2):
Fixed in: 2020.1.3f1.4345