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Not Reproducible
Votes
8
Found in [Package]
1.4.11f2
Issue ID
UVSB-659
Regression
No
IL2CPP Build Game Not Loading
----
I can build my game but after Unity splash logo the game crashes.
Using Vulkan, IL2CPP and Deferred rendering
Mono build works normally.
Here is the Player log.
I have built this after prebuilding AOT (Deferred Rendering, Vulkan, IL2CPP Standalone)
{code:java}
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean)
Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Failed to deserialize scriptable object.
System.Runtime.Serialization.SerializationException: Deserialization into 'Bolt.FlowMacro' failed. ---> System.InvalidOperationException: Internal Deserialization Error - Object definition has not been encountered for object with id=64; have you reordered or modified the serialized data? If this is an issue with an unmodified Full Serializer implementation and unmodified serialization data, please report an issue with an included test case.
at Ludiq.FullSerializer.Internal.fsCyclicReferenceManager.GetReferenceObject (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_4_Cycles (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsIEnumerableConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance_, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_4_Cycles (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_4_Cycles (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_4_Cycles (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0
--- End of inner exception stack trace ---
at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0
at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
UnloadTime: 1.952400 ms
{code}
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Can not reproduce on Unity 2019, 2020 or 2021.
In attach you will find the project used to test the bug