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0
votes
Fixed

Bug Reporter error when reporting a bug on MacOS

Bugreporter

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Apr 06, 2017

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Version/s:

1. Open any project in 2017.1.0b12. Help -> Report a Bug... Bugreporter error. Please see screenshot. Occurring on: 2017.1.0b1Not... Read more

0
votes
Fixed

When Perforce selected, some other unrelated GUI turns disabled.

Version Control

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Apr 06, 2017

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Version/s: 2017.1.0b1

To reproduce: 1. Change Version Control Mode to Perforce in Edit -> Project Settings -> Editor2. Observe other fields, which b... Read more

0
votes
By Design

[OSX][WWW] www.bytes returns null on mac

Networking

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Apr 06, 2017

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Version/s: 2017.1.0a6

How to reproduce:1. Open the attached project2. Open and play test sceneActual result: notice NullReferenceException in consoleExpec... Read more

0
votes
Fixed

The gameObject icon does not save after another scene is opened

Inspector Functionality

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Apr 06, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Open the attached project;2. Open the scene "Scene 1";3. Change the object "I want an icon" icon to some color... Read more

0
votes
Fixed

DrawSpriteRawFromNodeQueue crash when entering play mode with scene and ...

Animation

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Apr 06, 2017

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Version/s: 5.6.0f3

To reproduce:1.Open attached project2.Open "something.unity" scene3.Make sure game and scene tabs are open at the same time4.Press p... Read more

1
votes
Fixed

Transform pointer is not a transform instance in OnEnabled causing crash

Scripting

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Apr 06, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open attached project2. Open "main" scene3. Open UIObject.cs4. Change DoBuggyThings(false) in Awake fucntion t... Read more

4
votes
Fixed

Crash in UI::CalculateNestedAlpha when Game Object is given different pa...

uGUI

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Apr 06, 2017

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Version/s: 5.6.0f3, 2017.1.0b1

Editor crashes when CanvasGroup's alpha value is changed and the game object is then given a different parent in the hierarchy by Tr... Read more

0
votes
Fixed

Crash in <RenderStaticBatch> and artefacts appear with a particular mesh...

Graphics - General

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Apr 06, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Open the attached project "case_898793_Crash.zip";2. Open the scene "Scene";3. Go to Game window and scale the... Read more

5
votes
By Design

[Metal] Half-precision literal in HLSL is translated to float literal by...

Shaders

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Apr 06, 2017

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Version/s: 5.5.0p4

Reproduction steps:1) Open the attached project (HLSLHalfLiteralBecomesMetalFloatLiteral.zip).2) Open "MobileBloom.shader".3) Observ... Read more

0
votes
Fixed

BoxCollider Size values get multiplied by 2 when using EditorJsonUtility...

Scripting

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Apr 06, 2017

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Version/s: 5.6.0f3

When using "UnityEditor.EditorJsonUtility.FromJsonOverwrite" with a BoxCollider, the Size values of the BoxCollider component get tw... Read more

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