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Two incompatible components can be added to a GameObject when using the ...
How to reproduce:1. Open the attached project ("case_1148404")2. In hierarchy choose the Cube Gameobject and add the Rigidbody2D com... Read more
[Linux][ShaderGraph] Default ShaderGraph shaders are "not compatible" wi...
Reproduction steps: 1. Open "New Unity Project (2).zip" project2. Select the Shader "graph"3. Notice that the "SRP Batcher" is "not ... Read more
[iOS] When "Hide status bar" is enabled in Xcode settings safeArea is ca...
To reproduce:1. Open attached project "repro.zip"2. Build for iOS3. Deploy the Xcode project to an iOS device Expected result: safeA... Read more
[TreeCreator] Base Prefab is also modified when changing Prefab Variant ...
How to reproduce:1. Open the attached 'TreeCreatorVariantBug.zip' project2. Go to Project tab and double-click on 'Tree Variant' (to... Read more
[Android][Vulkan] Player crashes on changing resolution dynamically
Player crashes on changing resolution dynamically. Steps to repro:1. Open the attached project.2. File > Build Settings > Sele... Read more
The version of Text Mesh Pro installed in new projects is behind the ver...
The Editor manifest for 2019.2 and 2019.3 contains an entry for Text Mesh Pro version 1.3.0. This is behind the current verified ver... Read more
Hidden/Terrain/TerrainLayerUtils shader is missing in Standalone Build
How to reproduce:1. Open the attached project ("case_1148337")2. Build and run Expected result: A stamp is printed on the terrainAct... Read more
[Metal] Calling FrameTimingManager.GetVSyncsPerSecond() crashes the Editor
How to reproduce:1. Create a new Unity project2. Import the tester-attached script(NewBehaviourScript.cs)3. Attach the script onto a... Read more
The Package Manager UI does not refresh when packages are installed or r...
When installing or removing a package via Package Manager UI, the UI will not refresh after the operation is completed. For example,... Read more
Sprite Editor - The Sprite panel does not disappear completely when a sp...
When using the sprite editor, if you deselect the sprite being edited then the Sprite panel should disappear. However, only the back... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument