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Won't Fix
Votes
15
Found in
2018.3.0a5
2018.3.3f1
2019.1.0a2
2019.2.0a1
Issue ID
1122594
Regression
Yes
Active Constraints number spikes inside profiler when Rigidbodies are rolling
Reproduction steps:
1. Open the stripped project inside "1122594_repro.zip"
2. Open the Profiler window together with Physics category and tick only "Active Constraints"
3. Open and Play "SampleScene"
Expected: "Active Constraints" inside the profiler displays correct information
Actual: "Active Constraints" number spikes irrationally
Reproduces on: 2018.3.0a5, 2018.3.5f1, 2019.1.0a2, 2019.1.0b3, 2019.2.0a1, 2019.2.0a4
Does not reproduce on: 2017.4.20f1, 2018.3.0a4, 2019.1.0a1
Note:
- The spike usually shows 65.5k, which seems like the max value of an unsigned short data type
- No actual performance drop
-
RtsDimon
Jul 19, 2021 09:04
Same problem in 2020.3.1f1
-
JJRivers
Dec 09, 2020 09:32
Getting similar active constraints spikes to 65.5k WITH performance drops. When these happen i'm not seeing any obvious cause for them in the Physics Debugger visualization either. In Unity 2020.1.6f1
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