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Missing page for PlayerSettings.iOS in the ScriptReference
Steps to reproduce : - open Unity- go to Help > Script Reference > Editor classes- click on PlayerSettings.iOS and notice the ... Read more
Crash when switching back to the Editor after editing a script
Steps to reproduce : - import the package attached in the edit- go to Unity > Preferences and make sure Auto Refresh is checked- ... Read more
ScreenOverlay image effect is not rotated with orientation change (WP8)
WP8 uses custom projection matrix quackery to handle orientation changes (since no way to do that sanely in OS/API). Apparently Scre... Read more
Web Player installers does not work on IE11 64 bit
When trying to install Unity Web player on a Windows8.1 machine, our installers does not install the ActiveX plugin for IE11. relate... Read more
[ImageFx/MRT] SetTargetBuffers seems to work only with forward path cameras
1 Open attached project2 Open scene SetTargetBuffers3 Press Play4 Look at Game view - picture is normal5 Press Play to stop6 Toggle ... Read more
AnimationSet.ReplaceClip causes code to be silently aborted
Steps to reproduce : - import the attached project- open lipsync.unity- look in NewBehaviourScript.cs, lines 38-40 - observe that af... Read more
Gfx command not handled when using Syphon (4.2 regression)
Steps to reproduce : - import the project attached- open the scene SyphonServerAndClient- press play and notice and Unity will crash... Read more
Tabs freeze in MD4 after using auto-hide
Tabs freeze in MD4 after using auto-hide To reproduce:- Start MD4- Go to the Unit Testing view- Enable/disable auto-hide for Solutio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS