Search Issue Tracker
Fixed
Votes
0
Found in
3.0.0b2
Issue ID
360280
Regression
No
Ugly self-shadowing on a lightmapped buit-in sphere
To reproduce:
1. Open attached project (the last one).
2. Check the bands on the built-in sphere and also the dark patches. I tried changing contrast and interpolation, but the bands and patches persisted. Notice that objects are scaled.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment