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Layout of undocked windows is not preserved when there are 2 or more win...
How to reproduce:1. Download, extract and open attached project (1124786repro.zip)2. Create two separate, undocked Inspector windows... Read more
Dragging a prefab with a combination of multiple public nested [System.S...
Steps to reproduce:1. Download and open the attached project2. Drag the "broken" prefab into the scene Result: crash Reproduced on 2... Read more
[Android] Error of "Failed to extract resources needed by IL2CPP" when b...
To reproduce:1. Open attached project2. Make sure it is on android platform3. Go to player settings and see if Split Application Bin... Read more
[LWRP] Light layers don't work with multiple lights and only the Light w...
How to reproduce:1. Open the attached project ("1124769 LWRP layer issue.zip")2. Observe that only the right sprite is affected by t... Read more
[Support] Altering TimeScale on runtime will make devices unresponsive a...
How to reproduce:1. Build and run the project on an iOS device or standalone--Notice that the game gets frozen in the splash screen.... Read more
Windows Standalone build takes a long time to close when GC.ReRegisterFo...
Steps to reproduce:1. Download and open the attached project2. Build and run for standalone3. Wait until the first logo finishes4. P... Read more
"1 Bone" "Blend Weights" Mesh normals have unexpected shadows when "GPU ...
Reproduction steps: 1. Open "lighting-repro.zip" project and open "SampleScene" scene2. Switch to one of the Repro Graphics APIs in ... Read more
Project Settings window breaks a custom layout after upgrading to 2019.1...
How to reproduce:1. Create a new 2018.3 Unity project2. Add and dock a Project Settings window3. Save the layout as a custom layout4... Read more
Shader doesn't work with HDR
Reproduction steps: 1. Open "BlitTest.zip" project2. Look at the Game View3. "Main Camera" -> "HDR" -> uncheck/"off"4. Look at... Read more
[GPU PLM] Editor crashes when switching to Progressive GPU Lightmapper w...
Reproduction steps: 1. Create a New Project2. Switch the "Lightmapper" to "Progressive GPU (preview)" Expected Result: "Lightmapper"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size