Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0b3
2019.1.0a2
Issue ID
1124678
Regression
No
[GPU PLM] Editor crashes when switching to Progressive GPU Lightmapper with specific hardware on 2018.3
Reproduction steps:
1. Create a New Project
2. Switch the "Lightmapper" to "Progressive GPU (preview)"
Expected Result: "Lightmapper" switches to "Progressive GPU (preview)"
Actual Result: Editor crashes
Reproduced with: 2019.1.0a12, 2018.3.5f1
Did not reproduce on: 2019.2.0a4, 2019.1.0a1, 2019.1.0b3, 2019.1.0a13, 2017.4.20f1
Note:
Progressive GPU Lightmapper only implemented from 2018.3.0b3 and 2019.1.0a2
Reproduced only on a GTX 1050Ti GPU
Doesn't reproduce on an Nvidia GTX 760 and AMD Radeon R7 360 GPUs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
Resolution Note (2018.3.X):
This is a crash in the driver, Unity 19.1 and up have a workaround for it. However as the work around is quite large code wise and as the GPU lightmapper is in preview in Unity 18.3 it won't be backported to avoid destabilizing the 18.3 version witch became LTS (long term support).