Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.4
2019.3.13f1
2020.2
Issue ID
1246834
Regression
No
Editor doesn't start on Windows 7
Reproduction steps:
1. Download and install Unity
2. Try opening Unity.exe
Expected result: Unity starts without issues
Actual result: 'The program can't start because D3DCOMPILER_47.dll is missing' error is thrown
Reproducible with: 2018.4.23f1, 2019.3.14f1, 2020.1.0b9, 2020.2.0a11
Tested on Windows 7 SP1 VM, didn't install Visual Studio when installing Unity
Comments (1)
-
terainfo04
Oct 13, 2020 08:34
certificateattestaion.co.in/apostille.php sellgoldndiamond.com cashgolddelhi.com vaidicvaastu.com vastu-shastra.com vastu-india.com cpmsystems.in sexologistindelhi.com itsmyurls.com/aganujgold instapaper.com/p/aganujgold intensedebate.com/people/aganujgold wishlistr.com/aganujgold list.ly/list/402I-buy-and-sell-cash-for-gold tinyurl.com/y3t767xk tinyurl.com/yyzdv74f
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lights on Renderer Features break when rendering at lower resolution with "Forward+" Rendering Path
- [Android] High GPU usage is reported when the device is rotated into landscape orientation and the application is Vsync bound
- Aspect ratio toolbar doesn’t have tooltip to display contextual help or information when hovering over it
- Particle System isn't playing in Play Mode when it's out of view in Scene view, Simulation Space is set to "World", and Culling mode is set to "Pause and Catch-up"
- [Android] GameObject not rendered when rendering is performed with the help of "BatchRendererGroup"
Resolution Note (2020.2.X):
Issue only reproduces when launching Unity.exe directly - launching Unity through Unity Hub does not yield any issues and is preffered method of opening Editor.