Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1246823
Regression
No
[URP] [Gles3] [Android] Opaque objects are not rendered correctly when Opaque Texture enabled on the URP asset
Steps to reproduce:
1) Download attached project
2) Make sure that Gles3 is the only Graphics API in the list
3) Select URP asset and make sure that Opaque Texture is enabled
4) Build and Run project on a device
Observe:
Opaque objects will not be rendered correctly "Foggy"
Reproduced with:
2019.3.12f1, URP Version 7.3.1
2020.2.0a12, URP Version 9.0.0-preview.14
Devices under testing:
Reproduce with:
VLNQA00270, Samsung Galaxy S10e, CPU: Exynos 9 9820, GPU: Mali-G76
Not reproduced with:
VLNQA00108, LG Leon 4G LTE, CPU: Snapdragon 410 MSM8916, GPU: Adreno 306, OS: 5.0.1
VLNQA00217, Razer2, CPU: Snapdragon 845 SDM845, GPU: Adreno630, OS: 9.0.0
VLNQA00093, Galaxy S6 Edge, CPU Exynos 7 Octa 7420, GPU Mali-T760
VLNQA00292, iPad Air3, SoC: A12, iOS: 13.2.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment