Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1246823
Regression
No
[URP] [Gles3] [Android] Opaque objects are not rendered correctly when Opaque Texture enabled on the URP asset
Steps to reproduce:
1) Download attached project
2) Make sure that Gles3 is the only Graphics API in the list
3) Select URP asset and make sure that Opaque Texture is enabled
4) Build and Run project on a device
Observe:
Opaque objects will not be rendered correctly "Foggy"
Reproduced with:
2019.3.12f1, URP Version 7.3.1
2020.2.0a12, URP Version 9.0.0-preview.14
Devices under testing:
Reproduce with:
VLNQA00270, Samsung Galaxy S10e, CPU: Exynos 9 9820, GPU: Mali-G76
Not reproduced with:
VLNQA00108, LG Leon 4G LTE, CPU: Snapdragon 410 MSM8916, GPU: Adreno 306, OS: 5.0.1
VLNQA00217, Razer2, CPU: Snapdragon 845 SDM845, GPU: Adreno630, OS: 9.0.0
VLNQA00093, Galaxy S6 Edge, CPU Exynos 7 Octa 7420, GPU Mali-T760
VLNQA00292, iPad Air3, SoC: A12, iOS: 13.2.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment