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[URP] [Gles3] [Android] Opaque objects are not rendered correctly when Opaque Texture enabled on the URP asset

Package: Scriptable Render Pipeline Universal


Steps to reproduce:

1) Download attached project
2) Make sure that Gles3 is the only Graphics API in the list
3) Select URP asset and make sure that Opaque Texture is enabled
4) Build and Run project on a device
Opaque objects will not be rendered correctly "Foggy"

Reproduced with:
2019.3.12f1, URP Version 7.3.1
2020.2.0a12, URP Version 9.0.0-preview.14

Devices under testing:
Reproduce with:
VLNQA00270, Samsung Galaxy S10e, CPU: Exynos 9 9820, GPU: Mali-G76

Not reproduced with:
VLNQA00108, LG Leon 4G LTE, CPU: Snapdragon 410 MSM8916, GPU: Adreno 306, OS: 5.0.1
VLNQA00217, Razer2, CPU: Snapdragon 845 SDM845, GPU: Adreno630, OS: 9.0.0
VLNQA00093, Galaxy S6 Edge, CPU Exynos 7 Octa 7420, GPU Mali-T760
VLNQA00292, iPad Air3, SoC: A12, iOS: 13.2.3

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