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SpriteAtlasManager late binding crash
How to reproduce:1. Open the attached project named "TestLateBinding"2. Open the SampleScene3. Enter the Play mode and start clickin... Read more
[Android][IL2CPP] Build fails with "no matching conversion for C-style c...
Repro steps:1. Open QA attached project repro_12438562. Make sure Scripting Backend is set to IL2CPP3. Switch to Android and build A... Read more
[Android] UnityPlayerActivity class is relocated from classes.jar file
Relative post:https://forum.unity.com/threads/using-unity-as-a-library-in-native-ios-android-apps.685195/ To reproduce:1. Go to <... Read more
Application freezes when it is out of focus and GetNativeTexturePtr() me...
How to reproduce:1. Open user's attached project2. Go to File -> Build Settings3. Press Build (Make sure x86_64 architecture is s... Read more
[AssetBundles] The editor can create AssetBundles that are too large for...
Reproduction steps:1. Open attached project ("FourGigResources.zip")2. Create AssetBundle (Top menu->Bug->Create many files, g... Read more
Plugins can not open UI window that overlaps the Unity App
How to reproduce:1. Open the attached FacebookLogin.zip project2. Build for iOS and deploy to the Xcworkspace project device3. Press... Read more
[AssetPipelineV2] Editor lags/freezes when expanding a folder in Project...
How to reproduce:1. Open the attached 'project-1247706.zip' project2. In the Project Browser expand the 'DLL' folder3. Try interacti... Read more
HLSL cc compute shader fails to correctly generate uv texture to imageLo...
How to reproduce:1. Open attached project "TestXY.zip"2. In Project window, double-click on "test.compute" file and observe line 12 ... Read more
[Terrain] Missing documentation regarding valid height ranges for SetHei...
Should mention that although Setheights accepts [unclamped and signed] ranges, they need to be between 0 and 1. Height values packed... Read more
ShaderUtil.GetAllShaderInfo() function doesn't return errors from Surfac...
How to reproduce:1. Open the user's attached project2. Go to Assets -> Shaders in the Project window3. Select the Foo asset and o... Read more
All about bugs
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