Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3
2019.3.13f1
2020.2
Issue ID
1247435
Regression
No
Application freezes when it is out of focus and GetNativeTexturePtr() method is used in the project
How to reproduce:
1. Open user's attached project
2. Go to File -> Build Settings
3. Press Build (Make sure x86_64 architecture is selected)
4. When built, open the UnityCam-2019.3 file
5. Click outside the Application to make it out of focus
6. Wait until Close button's background becomes red (Max 20 seconds)
7. Click on the Application
Expected result: Application is working properly
Actual result: Application is not responding
Reproducible with: 2019.3.14f1, 2020.1.0b9, 2020.2.0a7
Not reproducible with: 2020.2.0a8, 2020.2.0a11
Could not test with: 2017.4.40f1, 2018.4.23f1 (Due to errors when downgrading)
Note: In the 6th step, if the Close button's background doesn't become red after waiting, then the issue is not reproducible. This issue is not reproducible on Mac.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The hover selection/highlight of items in the Insert button dropdown and the Documentation button dropdown are hard to see when hovered using the Light Editor theme
- NullReferenceExceptions appear when clicking to rename and then deleting the only GameObject in a scene
- Crash on "core::base_hash_set" when using nested [SerializeReference] fields in List<T> structures
- A ghost Game Window and multiple errors appear in the Editor when a Render Texture used by a Camera's "Target Texture" property is deleted
- Color Picker feels less smooth when dragging a Variables Color property in UI Builder Inspector
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a8
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.1f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.8f1