Search Issue Tracker
Close and Toggle buttons are not working in the 'Draggable panel' scene ...
Environment: Windows 10Unity 2018.1.0.a7 What happened The toggle/close button in the draggable panel scene doesn't work. Steps To R... Read more
Unity crashes at TransformChangeDispatch::QueueTransformChangeIfHasChang...
How to reproduce:1. Open given Unity project2. Add LinearPlatformerMover script to any game object (e.g Toon Knight)--two game objec... Read more
[Vuforia] 3D objects get corrupted when removing mesh renderer of virtua...
To reproduce:1. Open project, found in owncloud https://oc.unity3d.com/index.php/s/0CQo6c7fvCZsb3Z2. In Hierarchy window, select ima... Read more
[Vuforia] Virtual button's Y transform or scale can't be changed when ad...
To reproduce:1. Open project, found in owncloud https://oc.unity3d.com/index.php/s/0CQo6c7fvCZsb3Z2. In Hierarchy window, select ima... Read more
[PLM] AddInstancePropertiesJob error while baking with specific assets
Steps for reproduction:1) Download the project below2) Open the scene `Rome Fantasy Pack 2`3) Start baking (auto or manual, that doe... Read more
[PLM] Lighting is rebaked after expanding Material Inspector
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene;2. Go to Lighting Settings window (Window>Lig... Read more
Crashed in Material::UnshareMaterialData when saving scene
Steps to reproduce:1. Download 973686_repro.zip and open "InventoryPreview" scene2. Move "Left" game object (GameWindowScreen -> ... Read more
New Cloth is missing Use Virtual Particles checkbox
1. Open attached project2. Open scene Scenes/10_Cloth.unity3. Play the scene- Note that the Cloth does not properly envelop the caps... Read more
Baked UV Overlap debug mode is not working in Object Maps with some objects
Steps for reproduction:1) Download the project below2) Open the scene `ProgressiveLightmappingExample` scene3) Bake the scene4) Open... Read more
[PLM] Scene is completely black after clicking 'Generate Lighting' button
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene;2. Go to the Lighting settings window (Window>... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS