Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0f3
Issue ID
930071
Regression
Yes
[Docs] New behavior not documented: Unity UI graphic Raycasting doesn't work when local Scale z=0
"The raycasting is correct to work better for small scale. The issue is now that the ray direction is calculated in rect space instead of world space to get more accuracy. With the scale being zero, when using rect space the ray direction is zero on the z. This prevents the ray from hitting anything."
This is a new logical behavior in Unity 2017.1 (In previous versions (5.6) changing local Scale z to 0 did not have any effect). However, this has not been documented in Release Notes and anywhere in Documentation. We want this to be documented somewhere (possibly in Raycast page or Canvas page).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Add comment