Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
5.6.2p2
Issue ID
930008
Regression
No
RWTexture is not bound to pixel shader when shadows are disabled using a 'Forward' Rendering camera
To reproduce:
1. Download attached project "FinalRWWin.zip" and open in Unity
2. Open "sample" Scene
3. Enter to Play mode
Expected Result: The cube is rendered to the RWTexture (the RWTexture is shown in the top left corner) when playing in the editor and when playing in the player
Actual Result: The cube is not rendered to the RWTexture in the editor or the player.
Note: Setting 'Shadows' to 'Hard and Soft Shadows' in 'Project Settings -> Quality' fixes the issue in the player, but not in the editor. Also setting 'Shadow Type' to 'Hard' or 'Soft' Shadows on the camera fixes the problem in the editor as well. Enabling 'Allow HDR' or 'Force Into RT' on the camera also seems to fix the issue for some reason.
Note: It should be backported to earlier version of Unity (5.6)
Reproduced on Unity 5.5.4p2 and 5.6.2p3
Not reproduced on Unity 2017.1.0f3 and 2017.2.0b3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
lkathke
Dec 03, 2017 11:46
Hm, I would like to download the attached project^^