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0
votes
Fixed

[2018.] Texture looks different in gamma and linear color spaces, when u...

Graphics - General

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Mar 06, 2018

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Version/s: 2018.1.0a1, 2018.1.0b5

To reproduce: 1. Open project, scene 2. Open player settings 3. Switch between Linear and Gamma color spaces Expected vs actual: pl... Read more

0
votes
Won't Fix

[Android] Input.touchCount and Input.GetTouch returns inconsistant resul...

Mobile

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Mar 05, 2018

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Version/s: 5.6.5p1

Steps to reproduce: 1. Open user attached project 2. Open and add "DemoSceneMultiDrag" to build 3. Build and run the project on an A... Read more

0
votes
By Design

[Android] Vulkan fails to recognize RenderTexture with RGB111110Float Co...

Mobile

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Mar 05, 2018

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Version/s: 2017.3.1p1

1. Open user attached project "Test1111..." 2. Go to Assets --> myRenderTexture and change its Color Format to "RGB111110Float" 3. E... Read more

0
votes
By Design

TileMap.size does not change when the tiles are erased

2D

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Mar 05, 2018

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Version/s: 2017.3.0f3

How to reproduce: 1. Open the attached Unity project named "Tilemap size". 2. In "Tile Palette" window press "Paint with active brus... Read more

0
votes
Fixed

Surface Shader compile fails if Input Struct has a field with the same n...

Shaders

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Mar 05, 2018

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Version/s: 2018.1.0a1, 2018.1.0b5

To reproduce: 1. Open attached project; 2. Select the Shader "TestSurfaceShader"; 3. Notice the compilation error in the Inspector. ... Read more

0
votes
Fixed

Symbols are not uploaded to Performance Reporting service for Windows IL...

Cloud Diagnostics

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Mar 05, 2018

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Version/s:

When building a project for Windows with the IL2CPP backend, symbols for GameAssembly.dll are not uploaded to the Performance Report... Read more

0
votes
Won't Fix

OnRenderImage method's source is null after entering second time

Scripting

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Mar 05, 2018

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Version/s: 2017.3.1f1

Reproduction steps: 1. Download user's project and open in Unity 2. Open "Emissive" scene 3. Enter Play mode Expected: OnRenderImag... Read more

0
votes
By Design

[Android Vulkan] Shader using offset renders wrongly on Adreno GPU phone...

Mobile Graphics

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Mar 05, 2018

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Version/s: 2018.1.0b10

Steps: 1. Build apk with Vulkan api and run on Adreno GPU phones that supports Vulkan OR use the apk in the Build folder 2. Open the... Read more

0
votes
Fixed

Profiler is not profiling when attached to running Standalone build

Profiling

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Mar 05, 2018

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Version/s: 2018.2.0a1, 2018.2.0a3

To reproduce: 1. Open any project, set Profiler to Record mode 2. Build and Run the project in Standalone 3. While built project is ... Read more

0
votes
Fixed

[Sprite Shape] Color of sprite is darker in preview on selecting 'Sprite...

2D

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Mar 05, 2018

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Version/s: 2018.1.0b10

Color shade for sprite preview is coming darker, refer screenshot for the same Steps to Repro: 1. Open attached project > project ... Read more

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