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3
votes
Fixed

[Ship-stopper] Auto generated Lightmap UV’s shifting on IOS and android ...

Global Illumination

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Apr 24, 2015

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Version/s: 5.0.1

To reproduce: 1) Download and open project 2) Build and run on iOS or android 3) Notice black spots on map that don't show in edito... Read more

0
votes
Fixed

Windows: can't build WebGL on clean/new OS

WebGL

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Apr 24, 2015

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Version/s: 5.0.1f1

-e: when you have a new windows and try to build WebGL it fails at the AssemblyPatcher step. installing Visual Studio seems to fix t... Read more

1
votes
Won't Fix

WebGL build crashes before launching game environment

WebGL

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Apr 24, 2015

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Version/s: 5.0.1f1

To reproduce: 1. Open attached project 2. Build & run for WebGL 3. Wait for the app to load on your browser 4. Notice that the app c... Read more

0
votes
Fixed

[Deferred|Orthographic] Rendering to Render Texture fails in Deferred fo...

Post Processing

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Apr 24, 2015

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Version/s: 5.0.1f1

To reproduce the bug follow the steps 1. Open "CaptureTest" project 2. Open "Main" scene 3. Play scene 4. Inspect captured texture v... Read more

3
votes
Not Reproducible

GPU profiler doesn’t work with Tegra devices

Android

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Apr 24, 2015

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Version/s: 5.0.1p1

On Android devices using Tegra SoC, the Android player stops running (freezes) when enabling the GPU profiler. DUT: Google Nexus 9 ... Read more

1
votes
Not Reproducible

Editor doesn't open project

Asset Import

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Apr 24, 2015

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Version/s: 5.0.1f1

To reproduce: 1. Open attached project 2. Notice that editor doesn't open Read more

0
votes
Fixed

ProceduralLoadingBehavior.Cache and DoNothingAndCache do not cache

Substances

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Apr 23, 2015

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Version/s: 5.0.1p1

1. Do not view the material properties in the editor before testing. If you do, the material will be cached in RAM until you restar... Read more

0
votes
Fixed

maxVertices error thrown when outputting very long strings

UI

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Apr 23, 2015

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Version/s: 4.6.4p2

To Reproduce: 1. Run scene test in the attached project. 2. Click on the outputted log message. 3. Observe that a large number of ... Read more

0
votes
Postponed

[OpenGL] Unity build crashes immediately running under Sandy Bridge inte...

Deployment Management

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Apr 23, 2015

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Version/s: 5.0.1f1

Steps to reproduce: Note: Only reproducible on machine with Sandy Bridge integrated GPU as the primary graphics adapter. 1. Open t... Read more

0
votes
Duplicate

WebGL build fails with Chrome 42

WebGL

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Apr 23, 2015

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Version/s: 5.0.1f1

-e: WebGL export fails on Chrome 42 -repro: --create simple project --run in Chrome 42 --NOTICE it fails Read more

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