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[HoloLens] Manipulation Event Data is wonky after resuming from sleep
Steps to reproduce:1. Open the attached project2. Open the Main.unity scene3. Switch platform to Windows Store4. Build and run on ho... Read more
Profiler shows activity on UI and Global Illumination when there is no U...
To reproduce:1. Open my attached project2. Enter Play mode3. Observer Profiler window Expected: no activity on UI or GI tabsActual: ... Read more
EditorGUI.MultiFloatField draws outside of it's Rect when inspect width ...
Steps to reproduce:1. Open user attached project2. Select "Test Object" in the TestScene3. Resize the inspector width as low as it c... Read more
Unity Editor crashes when restarting to change graphics API from DirectX...
How to reproduce:1. Open Unity2. Load user-submitted project (case_972371-RPGRTS_2017.zip)3. Open 'Character.unity' scene4. Go to Ed... Read more
Assertion failed when deserializing a GUISkin that is missing a referenc...
Steps to reproduce : - create a new project- create a new GUIskin- add a texture to it under Box > On Normal > Background- del... Read more
[Windows] Sounds played with PlayScheduled don't have perfect stitching ...
If User plays the shifted sound twice in a row in play mode, using PlayScheduled, the second time and eventual further times will pr... Read more
Can not send network message. Receiver can not keep up with the amount o...
Steps to reproduce:1. Open user attached project2. Build and Run the project with Development Build and Autoconnect Profiler checked... Read more
Assertion failed when switching to linear mode
Steps to reproduce : - create a new project- go to Build Settings- change from Gamma to Linear mode and notice the error Assertion f... Read more
Unity crashes at ValidateAndUpdateTileAssetDirty after building Asset Bu...
To reproduce:1. Open project attached by QA2. Uncheck AssetBundles->Simulate Mode3. Click AssetBundles->Build AssetBundles4. P... Read more
[Timeline] ExposedReference class cannot have references to scene object...
Reproduction steps:1. Open the "Test" scene from the attached project "ExposedReferenceTest.zip";2. Select "Director" game object an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS