Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
5
Found in
2017.2.0f3
Issue ID
976411
Regression
No
Unity crashes at ValidateAndUpdateTileAssetDirty after building Asset Bundle and entering play mode
To reproduce:
1. Open project attached by QA
2. Uncheck AssetBundles->Simulate Mode
3. Click AssetBundles->Build AssetBundles
4. Play Start scene
Expected result: Play mode is entered successfully, assets from bundle are loaded correctly.
Actual result: Unity crashes
Reproduced with: 2017.2.1f1, 2017.3.0f3, 2018.1.0a7
Wasn't able to reproduce on older versions because of compile errors.
Fixed in Unity 2018.2.0a1
Backported to: 2018.1.0b6, 2017.3.1p1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
fillefilip8
Dec 14, 2017 20:07
This needs to get fixed as fast as possible.