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0
votes
Fixed

Inconsistent data loaded from InitializeOnLoad and InitializeOnLoadMetho...

Scripting

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Jun 15, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project - When opening the project, this output is printed in the console: OnEnable [Static CTO... Read more

0
votes
Fixed

DrawMesh memory leak in -batchmode

Deployment Management

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Jun 15, 2015

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Version/s: 5.1.0f3

To reproduce: 1. Build attached project for windows 2. Run build using -batchmode Read more

0
votes
Fixed

[Emission] DynamicGI.SetEmissive stops working if play mode is re-entere...

Global Illumination

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Jun 15, 2015

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Version/s: 5.1.0f3

To reproduce: 1. Open attached project 2. Open scene 1 3. Bake lightmaps 4. Enter play mode 5. Select cube and change color on SetEm... Read more

2
votes
Won't Fix

[Console] LogStringToConsole is very expensive and causes lags in play m...

Editor - Other

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Jun 15, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open the attached project 2. Open up Profiler window 3. Open and play 'bootstrap' scene 4. Click any of the ... Read more

0
votes
By Design

[Library Corruption] CurrentLayout crashes Unity

Editor - Other

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Jun 15, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Try opening attached project with 5.1.0f3 (ec70b008569d). Deleting "CurrentLayout.dwlt" from library folder ... Read more

0
votes
Fixed
0
votes
Fixed

UI elements not shown if position on Z axis is more than 1000

UI

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Jun 14, 2015

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Version/s: 5.1.0f3

Repro steps: 1) Open a new project and create a canvas 2) Create a child UI object, like a button, and set it's z position to 1001+ ... Read more

4
votes
Fixed

[compute] HLSLcc times out compiling complex shaders (bad perf on comple...

Shaders

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Jun 14, 2015

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Version/s: 5.1.0p1

Since Unity 5.1 many complex compute shaders fail importing due to timeout. Looks like HLSLcc cross compiler (for OpenGL 4.3 / OpenG... Read more

0
votes
Fixed

Vertex textures not bound when using DrawProcedural in 5.1

Shaders

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Jun 14, 2015

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Version/s: 5.1.0p1

Breaks TC Particles AS package Read more

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