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"Addressables.ReleaseAsset" doesn't release all needed References
Reproduction steps: 1. Open "TEST.zip" project2. Open the Addressable Profiler3. Open "SampleScene" scene4. Enter Play mode5. Press ... Read more
Progressive GPU Lightmapper yields different results than Progressive CP...
Steps to reproduce:1. Open original project "GIBug.zip"2. Open and compare test_cpu and test_gpu scenes Expected result: Both scenes... Read more
[XR][Oculus GO | Quest] XRDevice.refreshRate remains 60 Hz despite switc...
To reproduce:1. Open attached project2. Build for Oculus GO while having logcat enabled3. When built, start the application in Oculu... Read more
Editor hard crashes when entering Play Mode with a faulty AirSimUnity sc...
How to reproduce:1. Open attached project "UnityDemo"2. Enable "QuadCopter" object in the Hierarchy3. Enter Play Mode---------------... Read more
[UI][Actions] Exceptions and errors are generated constantly if an Input...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/512Forum: https://forum.unity.com/threads/input-system-bugs.647611/... Read more
Cardboard projects default to 30fps
We fixed a framerate regression in 2019.1, but there remains an issue where Cardboard projects will still default to 30fps. Read more
Light on a GameObject that has a Reflection from a Terrain is Baked vice...
Steps to reproduce:1. Open the attached project "Case_1143778"2. Navigate to Project -> Assets -> Scenes and open "SampleScene... Read more
Editor hard crashes when selecting a game object in Hierarchy
How to reproduce:1. Open attached project "PolyRace"2. Select "RoadNetwork" object in Hierarchy-------------------------------Observ... Read more
Timeline Preview displays object as active on the last frame of Activati...
Steps to reproduce:1. Open "SampleScene" from the attached project2. Open Timeline window3. Select "TimelineObject" in hierarchy4. G... Read more
[IL2CPP] Passing 'this' to a method as an 'in' parameter causes IndexOut...
Steps to reproduce:1. Download attached project2. Build project for Standalone with IL2CPP backend Results: Build fails with when pa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask