Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
0.2.6-preview
Issue ID
1143801
Regression
No
[UI][Actions] Exceptions and errors are generated constantly if an Input Action Asset is edited and saved during Play Mode
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/512
Forum: https://forum.unity.com/threads/input-system-bugs.647611/#post-4344859
Repro:
1. Download package and project at: https://github.com/Unity-Technologies/InputSystem
2. Go to scene SimpleDemo at: Assets -> Demo -> SimpleDemo
3. Enter Play Mode in Editor
4. Open the Input Action Asset: SimpleControls.inputaction
5. Edit any binding or action in the UI and save
6. Go back to the Game View
7. Exit Play Mode and observe the Console window
Actual: Exceptions and errors keep popping up if Input Action Asset is edited and saved during Play Mode
Note: This may or may not have something to do with 1140845, since the errors are similar.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1140845