Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.2.0a1
2018.3.0a1
2018.3.0f2
2019.1.0a1
Issue ID
1143778
Regression
Yes
Light on a GameObject that has a Reflection from a Terrain is Baked vice versa when Baking with a Progressive CPU Lightmap
Steps to reproduce:
1. Open the attached project "Case_1143778"
2. Navigate to Project -> Assets -> Scenes and open "SampleScene"
3. Notice how Light is Baked on the "Cube"
Expected results: GameObject has Light reflection from a Terrain Baked according to the position of the Textures on the Terrain
Actual results: GameObject has Light reflection from a Terrain Baked on the opposite sides compared to the Textures on the Terrain
Reproducible with: 2018.2.0a1, 2018.3.14f1, 2019.1.0a14
Not Reproducible with: 2017.4.26.f1
Fixed in: 2019.1.0a15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
- ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely visible since it's black on a dark background
Add comment