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Votes

0

Found in [Package]

0.6.8-preview

Issue ID

1143968

Regression

Yes

"Addressables.ReleaseAsset" doesn't release all needed References

Package: Addressables

-

Reproduction steps:

1. Open "TEST.zip" project
2. Open the Addressable Profiler
3. Open "SampleScene" scene
4. Enter Play mode
5. Press "F1" and "F3"
6. See that the values go to '1', then '2' and then '1'

Expected Result: Reference values should go down to '0'
Actual Result: Reference values should go down to '1'

Reproduced with: 2019.2.0a11, 2019.1.0f2, 2018.3.13f1

Note:
Enable "Send Profiler Events" in "AddressableAssetSettings"

  1. Resolution Note:

    The issue is that the user is attempting to release via the address. This is not how release works. I have posted on the linked forum, but the short version is they need to save off the loaded asset, and release that explicitly.

    https://forum.unity.com/threads/addressables-loadassets-memory-leak.653452/#post-4399456

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