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0
votes
Postponed

Light probe discrepancies between CPU PLM and GPU PLM

Progressive Lightmapper

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Apr 12, 2019

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Version/s: 2018.3

Steps to reproduce: 1. Download SponzaLegacy project2. Make sure that light probe gizmos are enabled3. Bake the lighting using CPU P... Read more

0
votes
Not Reproducible

Memory leak when using TextAsset.bytes property

Mono

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Apr 12, 2019

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Version/s: 2018.3.0a5, 2018.3.12f1

Reproduction steps:1. Open the attached project inside of "_test_proj_memory_leak.zip"2. Make sure Profiler with the Memory Tab is o... Read more

1
votes
Fixed

[iOS][IL2CPP] Crash on il2cpp::metadata::Il2CppTypeHash::Hash when the S...

IL2CPP

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Apr 12, 2019

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Version/s: 2018.3.0a9, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached project2. Go to File-> Build Settings-> Switch to iOS Platform3. Build for iOS and deplo... Read more

0
votes
Won't Fix

Sub-canvas with "Override Sorting" enabled is not rendered after disabli...

uGUI

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Apr 12, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project "toggle-root-canvas.zip" and scene "toggle-root-canvas"2. In the Hierarchy window, select ... Read more

0
votes
Not Reproducible

[Android] High intensity baked lights look wrong on mobile

Progressive Lightmapper

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Apr 12, 2019

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Version/s: 2018.3.11f1

When I bake the light, different results are obtained for the PC version and android, For android, it turns out too different with r... Read more

5
votes
Not Reproducible

Addressables System keeps static references on assets when using additiv...

Addressable Assets

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Apr 12, 2019

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Version/s: 2018.3.0a1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project2. Build and Run on Windows 64x3. Open Profiler choose "Memory section" and take memory sam... Read more

0
votes
Fixed

[MacOS] OSX Native plugin works only after refocusing Unity

MacOS

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Apr 12, 2019

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Version/s: 2018.3.12f1

Reproduction steps: 1. Open "NativeMacStandalone.zip" project2. Enter Play mode3. Notice "0 controllers connected"4. Exit Play mode5... Read more

0
votes
Fixed

[iOS] new "Process symbols" build phase added to Xcode project with each...

Mobile

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Apr 12, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.12f1, 2019.1.0a1

Reproduction steps:1. Create a new Unity project.2. Enable Services in "Window > General > Services".3. Build to iOS.4. Open t... Read more

0
votes
Won't Fix

UI image remains masked when Canvas contains "Rect Mask 2D" component an...

uGUI

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Apr 12, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.12f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project "Rect_2D_mask_2.zip" and scene "SampleScene"2. Enter Play mode3. Observe Game View Expecte... Read more

1
votes
Not Reproducible

Object with Skinned Mesh Renderer turns 90 degrees when adding Cloth and...

Physics

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Apr 12, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a11, 2019.3.0a1

How to reproduce:1. Open the user's project2. Select Example Assets > Workshop Set > Drywall Panel in the Hierarchy3. Add Clot... Read more

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