Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0a5
Issue ID
1027185
Regression
Yes
PreloadData gets stripped when it shouldn't
-e: see title, starts in 2018.2.0a5
--workaround: disable stripping engine code
-repro:
--create new project or open attached one
--build&run for WebGL
--NOTICE scene stays black and an error is being logged:
---Could not produce class with ID 150.
---This could be caused by a class being stripped from the build even though it is needed. Try disabling 'Strip Engine Code' in Player Settings.
-150 is PreloadData (see https://docs.unity3d.com/Manual/ClassIDReference.html)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Caret is not being offset when content on a GUISkin is offset
- [Android][Vulkan] Application crashes with out of memory when warming up a specific shader on some of the Adreno devices
- Unity Editor hangs on a fresh import when using "-CacheServerWaitForUploadCompletion" command line argument
- SpriteShapeRenderer overrides stencil settings when a custom shader is used to set stencil values
- Frame Debugger window is flickering and unusable when HDRP Water is used in the Scene
Add comment