Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0a5
Issue ID
1027185
Regression
Yes
PreloadData gets stripped when it shouldn't
-e: see title, starts in 2018.2.0a5
--workaround: disable stripping engine code
-repro:
--create new project or open attached one
--build&run for WebGL
--NOTICE scene stays black and an error is being logged:
---Could not produce class with ID 150.
---This could be caused by a class being stripped from the build even though it is needed. Try disabling 'Strip Engine Code' in Player Settings.
-150 is PreloadData (see https://docs.unity3d.com/Manual/ClassIDReference.html)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unnecessary scrollbar appears in Prefab Override section
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
Add comment