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Freeze or crash with various stack traces when opening a project while c...
How to reproduce: 1. Connect to a VPN service 2. Create or open a Unity project Reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.1... Read more
[Gear VR | SPS] Crash when changing Anti Alias value via API
1. What happened Gear VR player crashes when Anti Alias sampling is changed via script if Single Pass Stereo is used. If Multi Pass... Read more
Lightweight SRP and Lightweight SRP VR templates don't build on UWP
It fails with these errors: Shader error in 'Hidden/LightweightPipeline/ScreenSpaceShadows': unsupported shader api at /ProgramData... Read more
Editor crashes at PhysicsManager2D::ConvertCollision2DToScripting when m...
How to reproduce: 1. Download attached project "case_1025511crash" 2. Play the scene Expected result: Unity does not crash Actual r... Read more
Single Pass Rendering Camera Target Eye does not target properly
Steps to Reproduce: 1) Open the attached project and run the TargetEye Scene 2) Set VR enabled, OpenVR SDK, and set single pass rend... Read more
[Daydream] Rendering Corruption appears when switching back to Daydream ...
To reproduce: 1. Download attached project "Daydream_Issue.zip" and open in Unity 2. Run logcat 3. Build and run the project on an ... Read more
Fatal Error referring RegisterRuntimeInitializeAndCleanup is thrown afte...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Open the HeadsetAdjustment.unity scene 4. Se... Read more
[Scripted Importer] Editor crash on mono_object_unbox when reimporting a...
Steps to reproduce: 1. Open the attached project "ImporterCrash.zip" 2. RMB on "Asset" -> Reimport 3. Observe the crash Reproducibl... Read more
[Memory] 1 MB increase in RuntimeInitialize() memory due to TempBackgrou...
Reproduction steps: 1. Open the attached project "EmptyProject"; 2. Build the iOS project and open it through XCode; 3. Hold down th... Read more
Crash on exit: GfxDeviceD3D12::QueueRelease
Unity crashes when GPU profiler is active and rendering APIs are switched. It's more easily reproducible if a RenderTexture is used.... Read more
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