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Won't Fix

Votes

0

Found in

Issue ID

1025503

Regression

Yes

Single Pass Rendering Camera Target Eye does not target properly

XR SDK

-

Steps to Reproduce:
1) Open the attached project and run the TargetEye Scene
2) Set VR enabled, OpenVR SDK, and set single pass rendering path.
3) Run the project using a Vive. Observe the colored boxes while turning your head left and right

Expected Results:
Both eyes should see a box in the same location, but it should be red for the right eye and green for the left eye

Observed Results:
The boxes move as the head does, and both colored boxes appear to both eyes.

  1. Resolution Note (2018.3.X):

    This functionality has been removed.

Comments (1)

  1. Electricpuppets

    Nov 19, 2021 11:58

    Is there a workaround for this? We have a health / vision assessment use case where we need to access individual eyes rotation, position, filters and rendering specifically to each eye.

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