Search Issue Tracker
Won't Fix
Votes
0
Found in
Issue ID
1025503
Regression
Yes
Single Pass Rendering Camera Target Eye does not target properly
Steps to Reproduce:
1) Open the attached project and run the TargetEye Scene
2) Set VR enabled, OpenVR SDK, and set single pass rendering path.
3) Run the project using a Vive. Observe the colored boxes while turning your head left and right
Expected Results:
Both eyes should see a box in the same location, but it should be red for the right eye and green for the left eye
Observed Results:
The boxes move as the head does, and both colored boxes appear to both eyes.
Comments (1)
-
Electricpuppets
Nov 19, 2021 11:58
Is there a workaround for this? We have a health / vision assessment use case where we need to access individual eyes rotation, position, filters and rendering specifically to each eye.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses
Resolution Note (2018.3.X):
This functionality has been removed.