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0
votes
Fixed

[iOS] NPOT textures without compression uses more memory than a regular ...

iOS

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Apr 30, 2019

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Version/s: 2018.3.0b4, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open users attached project "test.zip"2. Open "SampleScene.unity" scene3. Select the Main Camera game object from th... Read more

1
votes
Fixed

[Asset Pipeline v2] Editor throws a fatal guid is uninitialized error an...

Asset - Importers

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Apr 30, 2019

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Version/s: 2019.3.0a1

How to reproduce:1. Create a new HDRP template project2. Install the VFX package3. Update the HDRP Package to 6.5.34. Observe the cr... Read more

2
votes
Fixed

When a joint is created at runtime the ConnectedBody trigger collider po...

Physics

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Apr 30, 2019

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Version/s: 2018.3.7f1

Regression when updating from 2018.3.7f1 to 2019.1.0f2. User pain is high because this functionality is relied upon heavily for VR i... Read more

0
votes
Won't Fix

Code of shader compiles incorrect positional data when compared to origi...

Shaders

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Apr 30, 2019

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Version/s: 2018.3.5f1

To reproduce:1. Import attached shader "2017.shader" into any project2. In Project window, select the Shader file3. In Inspector win... Read more

0
votes
Won't Fix

Collaborate allows filenames on macOS that are illegal on Windows which ...

Package: Collab Proxy

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Apr 30, 2019

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Version/s: 1.2.16

How to reproduce:1. Open new project with a Mac2. Rename Sample Scene to "COM6" or any of illegal Windows expressions3. Publish it t... Read more

1
votes
Won't Fix

[WindowsMR][SpatialAnchor] - 2019.3 - Trying to retrive the Native Spati...

Package: WindowsMR

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Apr 30, 2019

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Version/s: 2.0.3

Reproduced with: 2020.1.0a2, 2018.4.8f1 Notes:Found on trunkMight be related to the UWP memory leak where we changed the call on the... Read more

0
votes
By Design

Border of a sprite is being scaled when used as a Slider fill area

uGUI

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Apr 29, 2019

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Version/s: 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open user attached project "Unity c# bug project.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Use the sli... Read more

0
votes
Won't Fix

Temporary textures do not respect QualitySettings.textureQuality

Graphics - General

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Apr 29, 2019

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Version/s: 2019.2

The RenderTexture.GetTemporary() API creates a render texture that does not get mipped down at the API level (at least for DX11). Yo... Read more

0
votes
By Design

Mesh of the Particle Mesh Emitter could not be set during runtime in builds

Visual Effects - Legacy

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Apr 29, 2019

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Version/s: 2017.4.0f1, 2019.1.0a11, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "UnityBugMeshParticleEmitter.zip"2. Build PC, Mac & Linux Standalone build3. Open the ... Read more

1
votes
Won't Fix

[Android] [IL2CPP] Flag --long-plt is missing when building a release bu...

Android

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Apr 29, 2019

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Version/s: 2019.2.0a9

Link error "android-ndk-r16b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../.... Read more

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