Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a1
2019.1.0f2
2019.2.0a1
2019.3.0a1
Issue ID
1150297
Regression
No
Border of a sprite is being scaled when used as a Slider fill area
How to reproduce:
1. Open user attached project "Unity c# bug project.zip"
2. Open "SampleScene" scene
3. Enter Play Mode
4. Use the slider
Expected result: Sprite border does not scale when changing the slider value
Actual result: Sprite border scales when changing the slider value
Reproducible with - 2019.1.1f1, 2019.2.0a13, 2019.3.0a1
Notes: Could not reproduce with 2018.3 and 2017.4 because of Editor errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (2019.3.X):
No matter how you slice the image its areas are larger than the fill area so the image scales down so it fits.