Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a1
2019.1.0f2
2019.2.0a1
2019.3.0a1
Issue ID
1150297
Regression
No
Border of a sprite is being scaled when used as a Slider fill area
How to reproduce:
1. Open user attached project "Unity c# bug project.zip"
2. Open "SampleScene" scene
3. Enter Play Mode
4. Use the slider
Expected result: Sprite border does not scale when changing the slider value
Actual result: Sprite border scales when changing the slider value
Reproducible with - 2019.1.1f1, 2019.2.0a13, 2019.3.0a1
Notes: Could not reproduce with 2018.3 and 2017.4 because of Editor errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Resolution Note (2019.3.X):
No matter how you slice the image its areas are larger than the fill area so the image scales down so it fits.