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[PLM][Optix] Lightmap artifacts are visible when denoised with Optix for...
Steps to repro: 1. Download Sponza URP project: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP 2. Open 'Sponza' scene; 3. Dra... Read more
Orthographic camera with far plane set to 0 results in assertions
To reproduce: 1. Open attached project; 2. Open Sample scene; 3. Make sure Camera's projection is set to Orthographic, near plane i... Read more
[VR][URP][Post Proc] Game view is rendered multiple times per single eye...
How to reproduce: 1. Create a new Project with Universal RP template 2. Enable VR support in Player Settings 3. Change Stereo Render... Read more
[URP][VR] Right eye isn't render when using Multi Pass rendering
Steps to reproduce: 1. Created new default URP project 2. Enabled VR 3. Enabled Mock HMD to be able to test without a headset 4. Ent... Read more
Performance of LODGroups with crossfade in URP is worst than in Legacy r...
Steps: Attached you can find 2 projects with the same setup. 1 is in URP, the other is in Legacy pipeline. * Make sure that on the... Read more
[URP] Custom Renderer Feature is not being serialized
Steps: 1. Download attached zip (URPRenderFeature.zip) 2. Delete Library folder and open project 3. On ProjectView select "URPAsset... Read more
URP/LWRP Camera's Opaque Texture Tool tip has grammar mistakes when hove...
How to reproduce: 1. Create new URP/LWRP project 2. Select Main Camera 3. Hover your mouse cursor on Opaque Texture 4. Read the desc... Read more
[XR][Oculus GO][Oculus Quest][URP] Shader doesn't render when MSAA is en...
Repro steps: 1. Open QA attached project repro_1184810 2. Build and run on Oculus Quest/Go 3. Observe the plane with the water shade... Read more
[URP][Metal][Mac] [2D lighting] Standalone build renders blue/black with...
With 3D template i.e when the camera/lighting environment is set to skybox, the scene renders black and with a 2D Template, the buil... Read more
[URP] Name label in Shader Passes clipped in Preset of UniversalRenderPi...
Name label in Shader Passes clippes in Preset of UniversalRenderPipelineAsset_Renderer Steps to Reproduce: 1. Create a new project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow