Search Issue Tracker
Fixed in 7.1.4
Votes
0
Found in [Package]
7.0.0
Issue ID
1180414
Regression
Yes
[VR][URP][Post Proc] Game view is rendered multiple times per single eye when using Single Pass Stereo Rendering Mode
How to reproduce:
1. Create a new Project with Universal RP template
2. Enable VR support in Player Settings
3. Change Stereo Rendering Mode to Single Pass
4. Enter the Play Mode
Expected result: View is rendered once per eye
Actual result: View is rendered multiple times per eye
Reproducible with 2019.3.0a10(LWRP 7.0.0), 2019.3.0b2(URP 7.0.1), 2020.1.0a3 (URP 7.0.1)
Not Reproducible with 2018.4.8f1, 2019.2.4f1, 2019.3.0a9(LWRP 6.9.1)
Regression introduced with LWRP 7.0.0
2019.3.0a10 (LWRP 7.0.0) 2 screens rendered per eye
2019.3.0a12 (LWRP 7.0.1) 6 screens rendered per eye
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment