Search Issue Tracker
Fixed in 7.1.4
Votes
0
Found in [Package]
7.0.0
Issue ID
1180414
Regression
Yes
[VR][URP][Post Proc] Game view is rendered multiple times per single eye when using Single Pass Stereo Rendering Mode
How to reproduce:
1. Create a new Project with Universal RP template
2. Enable VR support in Player Settings
3. Change Stereo Rendering Mode to Single Pass
4. Enter the Play Mode
Expected result: View is rendered once per eye
Actual result: View is rendered multiple times per eye
Reproducible with 2019.3.0a10(LWRP 7.0.0), 2019.3.0b2(URP 7.0.1), 2020.1.0a3 (URP 7.0.1)
Not Reproducible with 2018.4.8f1, 2019.2.4f1, 2019.3.0a9(LWRP 6.9.1)
Regression introduced with LWRP 7.0.0
2019.3.0a10 (LWRP 7.0.0) 2 screens rendered per eye
2019.3.0a12 (LWRP 7.0.1) 6 screens rendered per eye
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Add comment