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A test is called twice when [UnitySetUp] attribute is used
How to reproduce: 1. Open the attached project "UnityTestsDoubleSetup.zip" 2. Open Window > General > Test Runner 3. In the Test Run... Read more
[Unity Test Framework] UnityTearDown is skipped when a test fails during...
How to reproduce: 1. Open attached project "TestTimeoutIssue.zip" 2. Open Test Runner window and PlayMode tab 3. In Test Runner, ru... Read more
[Test Runner] Async test methods fail with Task return type
How to reproduce: 1. Open user's attached "Bug Report Example.zip" project 2. Open Test Runner window 3. Make sure "PlayMode" is sel... Read more
Running tests in the player with TestRunCallback attribute and Stripping...
How to reproduce: 1. Open the attached "New Unity Project (2).zip" project 2. Open the Test Runner window 3. Press Run all in player... Read more
The version of Test Runner that comes with the New Project Templates is ...
Repro steps: - start a new project with Unity 2020.1.1f1 - open Project manager - notice that Test Runner Package needs an update ... Read more
UTF. UI. Correct the text to "Enable play mode tests for all assemblies "
1) Open Test Runner Window > Play Mode tab 2) Click on top right corner list item 3) See the drop down menu Actual: "Enable playmo... Read more
[Test Framework] Tests fail with "ArgumentException: An item with the sa...
Reproduction steps: 1. Open the attached project “ReproTest” 2. Open Window > General > Test Runner 3. Run all tests Expected ... Read more
Async setup does not work when running tests with the Test Framework
Reproduction steps: 1. Open the user's project 2. Open Test Runner window (Window -> General -> Test Runner) 3. Run all tests (Pr... Read more
Scene Build Index can't be found from test runner
How to reproduce: 1. Open attached Unity project 2. Open test Runner window 3. Run SceneTest test 4. Observe console Expected resul... Read more
[Test Runner] PlayMode tests not storing results if "Maximize On Play" s...
How to reproduce: 1. Open the "Playmode Tests.zip" project 2. Open the Test Runner 3. Select PlayMode tests 4. Make sure the Game wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model