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Fixed in 1.1.12

Votes

6

Found in [Package]

1.1.3

Issue ID

1014908

Regression

No

[Test Runner] PlayMode tests not storing results if "Maximize On Play" selected

Package: Test-Framework

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How to reproduce:
1. Open the "Playmode Tests.zip" project
2. Open the Test Runner
3. Select PlayMode tests
4. Make sure the Game window has "Maximize On Play" checked
5. Run the "Freeze" test

Actual result: After the test is done, the status is not updated and the test runner shows test status as "not run".
Expected result: After the test is done, the status should be updated to "Succeeded" or "Failed".

Reproducible with: 2019.3.0b10, 2018.2.0a6, 2018.1.0b13, 2017.4.1f1, 2017.3.2f1, 2017.2.2p2, 2017.1.3p3.

  1. Response avatar

    Resolution Note (fix version 1.1.12):

    Fixed in 2020.2.0a5

  2. Response avatar

    Resolution Note (fix version 1.1.12):

    Fixed in 1.1.13 (tested on Unity 2019.3.8f1)

  3. Response avatar

    Resolution Note (fix version 1.1.12):

    Fixed in Test Framework 1.1.12

Comments (1)

  1. 16ac0964d997a183b8239a32f103de6d?d=mm

    Bunderant

    Nov 06, 2019 23:31

    I'd like to add that even if the game window isn't set to maximize, the test filter buttons don't reflect the results in the test hierarchy. After running a simple project with a single play mode test in it, when the test succeeds the filters at the top-right of the test runner show 0 succeeded, 0 failed, and 1 not run (even though the only test has a green check next to it in the hierarchy).

    I'm running Unity 2019.3.0b8.

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